Welcome to Spearite
Easy to draw, simple to learn, clean interface, plus Workspace for multiple local projects, animation, and export.
Spearite is a local-first pixel art editor that runs entirely in your browser. The intent is straightforward: make it easy to draw, simple to learn, and pleasant to stay in — a clean interface with the tools you need up front, not buried in menus.
Open the editor and start on the canvas. Your work auto-saves to this device, and the full experience needs no account. Panels stay readable, the toolbar stays focused, and you can go from first pixel to finished sprite without fighting the UI.
Workspace: multiple projects in parallel
Not every asset belongs in one file. Open Workspace from the top bar to see every project saved on this device — each with its own canvas, layers, frames, and palette.
- Create a new project when you start something fresh (character, tileset, UI icon, animation test).
- Open any project in the editor and pick up where you left off; Spearite auto-saves as you work.
- Switch between projects anytime via Workspace, so you can advance several sprites in parallel instead of copying layers into one mega file.
- Remove projects you no longer need with a single delete action.
When you leave the editor for Workspace, your current project is saved first — so hopping between jobs stays safe and predictable. Think of Workspace as your local project shelf: simple list, clear thumbnails, no account sync required.
Draw with precision
The toolbar covers the essentials pixel artists expect:
- Pencil and eraser with adjustable brush size
- Bucket fill, lines, rectangles, and ellipses
- Marquee, lasso, and magic wand selection
- Primary (left click) and secondary (right click) colors with a customizable palette
Shortcuts mirror familiar tools (for example B for pencil, E for eraser). Press ? in the editor for the full list — handy when you are learning, invisible when you already know them.
Animate frame by frame
Use the timeline to add, duplicate, and reorder frames. Toggle onion skinning to see previous frames while you draw, then press Space to preview playback at your chosen FPS. The workflow stays linear: one timeline, clear frame thumbnails, no extra windows.
Export for games
When a sprite is ready, export from the panel:
| Format | Use case |
|---|---|
| Animated GIF | Previews and social |
| Sprite sheet (PNG + JSON/XML) | Game engines and Aseprite-compatible pipelines |
.spearite project file | Full backup with layers, palette, and timeline |
Packed sprite sheets download as a ZIP.
Happy pixel pushing.